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Technology and Gaming This forum is for discussions about your hardware, software, game or anything Web-related.

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Developing games and Crystal Space - June 14th 2009, 03:21 AM

So, I want to make my own game(who doesn't), and was trying to use Crystal Space. Now I have no knowledge of C++ and I have basic knowledge of image creation and editing.

My first question is, has anyone used Crystal Space and if so, how does it work? I downloaded everything but...my brain hurts.

Second question: Since I know no one person can design a whole game on their own, if I were to focus on just the visual aspect of the game and making the people/monsters/landscapes, what program should I get(ignoring monetary constraints) for just starting out?


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Re: Developing games and Crystal Space - June 14th 2009, 07:30 PM

For level design and modelling, I've seen some very impressive work done with the Source Engine, and there's a huge community behind Valve (The people who made it) who are around to help out. Valve are the people behind Half Life, Counterstrike Source and Left 4 Dead, so you know what sort of quality tools you're looking at.

From a coding aspect, if you want to make games in C++ or C#, I'd say go with Microsoft Visual Studio 2008 Express. There's 4 applications: Visual Basic, C++, C# and Web Developer. They can all be downloaded individually or as a group, and they're free.

As for Crystal Space...I've never heard of it. Sorry.


   
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Re: Developing games and Crystal Space - June 15th 2009, 08:48 PM

Give up on developing and join a team. You sound like a perfect designer.

Blender and Wings3D are two free (as in open source free) 3D modelling programs. GIMP is the major graphics program. I've been using GIMP full-time for the past 2 weeks (website design, not gaming - though I'm trying to break into game soundtrack design) and while it's not quite as easy for n00bs as photoshop, after enough time with it it's much more intuitive IMO. I haven't devoted half as much time to Blender, but the longer I spent on it the quicker it took to do things so I'm guessing it's the same story.

Read PLENTY of tutorials and learn about how models are put together (wireframes, bump maps, skeletons etc.). Also get onto a forum and ask questions (search the forum first though if you don't want to get flamed).

Oh, and the .NET libraries are MASSIVE and have to be loaded into RAM in their entirety so IMO they're a definite no-no for gaming.

Last edited by Union Of V; June 15th 2009 at 08:51 PM. Reason: Multiple posts have been merged automatically.
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