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Guild Wars producer explains why MMO's suck, and why Guild Wars 2 is different - May 1st 2010, 04:11 PM

I found this article interesting because it basically underlines every problem I've ever had with MMO's, as well as suggesting that they might be trying to avoid them while making the next Guild Wars (!!)

Guild Wars 2 Design Manifesto

Equally of interest is Tycho's Reply, which reiterates the implied message of the former article - WoW isn't the holy grail of game design, so stop trying to copy it.

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As an aesthetic vision, "defeating World of Warcraft commercially" basically f***ing sucks. It's everything that is wrong with everything, and the looking glass moment here is that this didn't come from Bobby Kotick or some tertiary corporate marketing organ, swollen with tar - it came from the community. We get infected with this horse race bullsh*t, and then we wonder why we end up with a truncation of this medium's Goddamned potential.
Thoughts?
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Re: Guild Wars producer explains why MMO's suck, and why Guild Wars 2 is different - May 3rd 2010, 12:27 AM

Hehe, see, I like this.
As someone who's (hoping to) go into games design myself, I can totally agree.

I mean, okay, I see the appeal of WoW, but I've always enjoyed GW more, just due to the dev's attitude. They want to change the status quo of MMOs. And hell, to a good extent, they succeeded in Guild Wars, and that's why I spent like a thousand hours on that game by the end of my old guild's golden days... *nostalgic sigh*




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Re: Guild Wars producer explains why MMO's suck, and why Guild Wars 2 is different - May 13th 2010, 02:43 AM

I use to play world of warcraft at a very high level in PVP and PVE raiding.

But I grew bored of it, a game that rewards time over skill is just pathetic. It's the biggest flaw in the MMO structure.
   
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